
Forests are very smooth, though - which is a little odd considering the ridiculous amount of detail they've put in those. Strangely enough, the game performs worse inside buildings - but still very close to constant 60 FPS.

I get smooth performance for the most part. Also, as I mentioned, Shadows is on Medium. Every setting is on Very High - except Textures and Vegetation Details that I've put on Ultra.

I play with HD everything and I've maxed out distance settings. Otherwise, your frames will tank during night+torches scenes. But you'll see a very significant FPS drop during your first night-scene with Shadows on High. Is there a very significant visual difference between High and Very High? I haven't even messed with the graphics settings yet other than to set AA to SMAA 2Tx. A very innovative, immersive and plausible take on the open world genre.īut you definitely need to be a little forgiving of quirks and oddities. To me, it really feels a lot like Gothic did back at release. Of course, that's not a valid excuse - but considering some of the stuff they managed to pull off, I'm impressed they ever released this game in the first place. I think they were ~80 people during peak development - and this kind of game usually takes hundreds of developers. They've been close to shut-down several times. However, if you check out some of the behind the scenes videos, it's pretty clear that this is a passion project that's been extremely hard to pull off, for such a small team. Thankfully, you don't have to mess with it after you've established a comfortable configuration.

How has something like that not been fixed yet?

It seems that even simply turning the fps counter on/off resets things. I was running around in Borderless and didn't even realize it.
